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討論 新聞 主題﹕我不是雞肋! 2D轉3D解決內容不足燃眉之急
3D話題延燒,在本屆Computex發揮得淋漓盡致。而為了解決3D內容不足的隱憂,參展廠商紛紛使出渾身解數,展示導入「2D轉3D」技術的產品,藉解決現階段3D影片來源不足問題來搶攻市場。 3D內容不足是3D電視的發展限制之一,因此發展2D轉3D的影像轉換技術已成為解決問題的捷徑...

Tommy Chung
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發 表 於: 2011.02.17 11:44:12 AM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急
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Tommy Chung
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發 表 於: 2011.02.21 10:48:27 AM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急

三星、LG電子 韓兩巨頭 2011年將出貨1500萬台3D TV

 


儘管消費者對3D立體電視的反應平平,但世界上最大的平電視製造商三星電子,LG電子對三維電視未來仍持樂觀態度。兩家公司分別於上週表示將在今年提高三維電視銷售量,總目標共達 1500萬台,以互相競爭並應對日本索尼和松下等公司的市場競爭。

韓國的巨頭三星於上週四表示,預計 2011年三星將銷售 1000萬台3D立體電視,是去年200萬台數量的五倍。三星電子視覺顯示業務總裁尹噓聲根稱,三星公司的智能三維電視產品採用的主動快門玻璃技術,效果要比其他三維技術更加優秀,市場會做出判斷。

而全球第二大電視製造商LG電子電子則表示,他們計劃 2011年出售4000萬台電視,其中500萬台三維電視,力爭拿下全球智能電視市場 20%的份額。LG電子家庭娛樂部門負責人Havis權稱,他們將採用玻璃鋼新技術,解決圖像模糊和閃爍等問題,眼鏡成本僅 10美元,同時眼鏡也比特殊眼鏡輕 3倍。 

來自:威鋒網(weiphone.com)

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Tommy Chung
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發 表 於: 2011.02.22 11:36:50 AM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急
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Tommy Chung
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發 表 於: 2011.02.22 11:37:56 AM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急

Comcast's Xfinity 3D channel now broadcasting, they served over 1 million 3D VODs

http://www.3d-display-info.com/comcasts-xfinity-3d-channel-now-broadcasting-they-served-over-1-million-3d-vods

 

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Tommy Chung
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發 表 於: 2011.02.22 11:40:18 AM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急

Cornell University scientists use 3D printer to engineer human ear made of silicone

Welcome to the future, where scientists can print body parts. No, seriously: researchers at Cornell University have used 3D printing technology to engineer a human ear out of silicone. This should one day soon open the door to the creating functional human body parts using DNA-injected 'ink.' The team at the Computational Synthesis Laboratory, led by Hod Lipson, are now testing the printer as a way to crank out synthetic heart valves. Check out the ear being synthesized in the video after the break.
(engadget)
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Tommy Chung
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發 表 於: 2011.02.22 11:51:00 AM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急

Researchers aim to 'print' human skin

Each cell type is placed in a vial, rather than in cartridges. The cells are then "printed" directly on the wound.
 Researchers are developing a specialized skin "printing" system that could be used in the future to treat soldiers wounded on the battlefield.

Scientists at the Wake Forest Institute for Regenerative Medicine were inspired by standard inkjet printers found in many home offices.

"We started out by taking a typical desktop inkjet cartridge. Instead of ink we use cells, which are placed in the cartridge," said Dr. Anthony Atala, director of the institute.

The device could be used to rebuild damaged or burned skin.

The project is in pre-clinical phases and may take another five years of development before it is ready to be used on human burn victims, he said.

Other universities, including Cornell University and the Medical University of South Carolina, Charleston, are working on similar projects and will speak on the topic on Sunday at the American Association for the Advancement of Science conference in Washington. These university researchers say organs -- not just skin -- could be printed using similar techniques.

Burn injuries account for 5% to 20% of combat-related injuries, according to the Armed Forces Institute of Regenerative Medicine. The skin printing project is one of several projects at Wake Forest largely funded by that institute, which is a branch of the U.S. Department of Defense.

Wake Forest will receive approximately $50 million from the Defense Department over the next five years to fund projects, including the skin-creating system.

Researchers developed the skin "bio-printer" by modifying a standard store-bought printer. One modification is the addition of a three-dimensional "elevator" that builds on damaged tissue with fresh layers of healthy skin.

The skin-printing process involves several steps. First, a small piece of skin is taken from the patient. The sample is about half the size of a postage stamp, and it is taken from the patient by using a chemical solution.

Those cells are then separated and replicated on their own in a specialized environment that catalyzes this cell development.

"We expand the cells in large quantities. Once we make those new cells, the next step is to put the cells in the printer, on a cartridge, and print on the patient," Atala said.

The printer is then placed over the wound at a distance so that it doesn't touch the burn victim. "It's like a flat-bed scanner that moves back and forth and put cells on you," said Atala.

Once the new cells have been applied, they mature and form new skin.

Specially designed printer heads in the skin bio-printer use pressurized nozzles -- unlike those found in traditional inkjet printers.

The pressure-based delivery system allows for a safe distance between the printer and the patient and can accommodate a variety of body types, according to a 2010 report from the Armed Forces Institute of Regenerative Medicine.

The device can fabricate healthy skin in anywhere from minutes to a few hours, depending on the size and type of burn, according to the report.

"You are building up the cells layer after layer after layer," Atala said.

Acquiring an adequate sample can be a challenge in victims with extensive burns, he said, since there is sometimes "not enough (skin) to go around with a patient with large burns," Atala said.

The sample biopsy would be used to grow new cells then placed in the printer cartridge, said Atala.

Researchers said it is difficult to speculate when the skin printer may be brought to the battlefield, because of the stringent regulatory steps for a project of this nature. Once the skin-printing device meets federal regulations, military officials are optimistic it will benefit the general population as well as soldiers.

"We're not making anything military-unique," said Terry Irgens, a program director at the U.S Army Medical Materiel Development Activity.

"We hope it will benefit both soldier and civilian," he said.

In the meantime, researchers said they're pleased with results of preliminary laboratory testing with the skin printer.

Atala said the researchers already have been able to make "healthy skin."

(CNN)

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Only Chen
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發 表 於: 2011.03.01 11:21:02 AM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急

Nintendo 3DS teardown report posted

TechOn teardown team got hold of the Nintendo 3DS and posted a long teardown report. It isn't finished yet (they're still updating it) - but it's already an interesting read - especially as they dismantled the 3D display first, so you can see photos and details about the parallax-barrier LCD. Here's a closeup photo of the barrier film:

Nintendo 3DS parallax-barrier film closeup photo

(3d-display-info)

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Tommy Chung
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發 表 於: 2011.03.02 11:24:27 AM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急
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Tommy Chung
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發 表 於: 2011.03.07 12:02:29 PM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急

華碩沈振來表示今年將會有 3D 平板、MeeGo / Android netbook,明年還會加碼 Windows Phone 手機?!

http://chinese.engadget.com/2011/03/05/asus-jerry-shen-pledges-3d-tablet-meego-and-android-netbooks/

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Tommy Chung
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發 表 於: 2011.03.08 12:07:52 PM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急

3D Heads-Up-Display technology for sale

Independent investor Deisler De Leon Vargas invented a new 3D heads-up-display (HUD) technology, based around one single display (as opposed to today's HUD systems that use dual displays). Here's a video explaining his technology:

One of his patents has been approved, and several more has been filed. Dieisler now wants to find a company that will commercialize this technology - and is looking to sell his patents.

Read more over at Diesler's 3D technology page

(3d-display)

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Tommy Chung
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發 表 於: 2011.03.08 12:10:50 PM
文章主題: Re: 我不是雞肋! 2D轉3D解決內容不足燃眉之急
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