账号:
密码:
CTIMES / 社群討論 / 一般討論區

Tommy Chung
(不在在线)
nbsp;
来自: 美加
文章: 1102

发 表 于: 2010.07.02 11:53:11 AM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect

Displax 螢幕手勢識別系統

(Displax)

检视会员个人资料个人资料 回复文章 回顶端

Only Chen
(不在在线)
nbsp;
来自: 台北縣
文章: 1024

发 表 于: 2010.07.05 10:45:25 AM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect

Nintendo DS improved a boy’s eyesight?

You think playing video games is bad for your kid’s eyesight? Well, it worked differently with Ben Michaels who was about to lose his right eyesight. He simply played Mario Kart on his DS for two hours each with his bad eye and after a while his eyesight improved.

It wasn’t accidental as Great Ormond Street Children’s Hospital’s consultant Ken Nischal recommended such. Ben and his mom followed the strange advice and it did work.

Apparently, Nischal said that by ‘forcing a player’s eyes to engage in more rapid eye movementmay improve eyesight. (techfever)

检视会员个人资料个人资料 回复文章 回顶端

Tommy Chung
(不在在线)
nbsp;
来自: 美加
文章: 1102

发 表 于: 2010.07.05 10:55:28 AM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect

Microsoft gives up on Mobile---the Kin, Eyes Windows Phone 7 (CNN)

 

检视会员个人资料个人资料 回复文章 回顶端

Only Chen
(不在在线)
nbsp;
来自: 台北縣
文章: 1024

发 表 于: 2010.07.06 09:09:21 AM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect

Microsoft InstaLoad™ Battery Installation Technology Overview 電池正接反接都導電

http://www.microsoft.com/hardware/mouseandkeyboard/licensing/instaloadoverview.mspx

检视会员个人资料个人资料 回复文章 回顶端

Only Chen
(不在在线)
nbsp;
来自: 台北縣
文章: 1024

发 表 于: 2010.07.06 12:06:11 PM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect
检视会员个人资料个人资料 回复文章 回顶端

Tommy Chung
(不在在线)
nbsp;
来自: 美加
文章: 1102

发 表 于: 2010.07.07 02:22:58 PM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect
检视会员个人资料个人资料 回复文章 回顶端

Adam Chen
(不在在线)
nbsp;
来自: 宜兰/花莲/台东
文章: 149

发 表 于: 2010.07.09 09:08:46 AM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect

NASA 3D Moon Game On-Line

美國NASA推出一款3D線上遊戲《月球基地阿爾法》。玩家可在遊戲中模擬登月太空人執行任務。

《月球基地阿爾法》是一款3D線上角色扮演遊戲,玩家在遊戲中扮演正在月球南極基地執行任務的太空人。

遊戲場景設計,月球基地遭隕石撞擊,生命支援系統失靈。“隨著寶貴時間一分一秒過去,你和隊友們必須修理、更換(基地)設備以恢復基地氧氣供應,”美國NASA在遊戲介紹中說。

為完成任務,玩家可使用“控制中心”、“月球車”、“維修機器人”等設備。  

“團隊成功的關鍵在於合理、最優地利用可用資源,”遊戲介紹說。

這款遊戲分單人模式和多人模式,最多可支援6人操作。美國NASA說,這款遊戲旨在讓大家了解NASA的技術、工作機會以及太空探索前景。

http://www.youtube.com/watch?v=nis2t9EubBs&feature=player_embedded

检视会员个人资料个人资料 回复文章 回顶端

Only Chen
(不在在线)
nbsp;
来自: 台北縣
文章: 1024

发 表 于: 2010.07.14 10:00:24 AM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect

This isn’t surprising but about 74 percent of Windows users still run Windows XP

不知是全球經濟景氣還沒復甦,使用者不想多花錢買Windows 7/Vista;還是Windows XP設計得太好?微軟還會支援Windows XP到2020年

检视会员个人资料个人资料 回复文章 回顶端

Tommy Chung
(不在在线)
nbsp;
来自: 美加
文章: 1102

发 表 于: 2010.07.19 12:24:44 PM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect
检视会员个人资料个人资料 回复文章 回顶端

Tommy Chung
(不在在线)
nbsp;
来自: 美加
文章: 1102

发 表 于: 2010.07.22 10:56:36 AM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect

Microsoft defends Kinect pricing

Big M exec says Kinect's high price reflects its innovative tech.

Microsoft has sent out its big guns to defend the £129 price tag slapped on its Kinect motion-control system yesterday. The gaming giant’s Chris Lewis, who looks after its Interactive Entertainment Business group in Europe, said the add-on was, “good value,” claiming it was “innovative and not derivative,” in a swipe at Sony’s PS3 Move.

Speaking to Gamesindustry.biz, Lewis said, “"From our point of view, [Kinect Adventures] plus the technology and what that means to the consumer by way of experience - and the innovation it represents - we're confident that it's great value.”

(t3)

检视会员个人资料个人资料 回复文章 回顶端

Tommy Chung
(不在在线)
nbsp;
来自: 美加
文章: 1102

发 表 于: 2010.07.23 11:42:06 AM
文章主题: Re: 沉浸多時的微軟,發表電視遊樂器的人體動作感應視訊遊戲系統Kinect

Sony Might Make Depth Slider for 3-D PS3 Games

One of the most underrated features in the Nintendo 3DS is the depth slider that can adjust the depth of 3-D images. Sony has recognized how important it is, though, and might be doing the same thing for PS3 games.

A Sony rep told gaming site Kotaku that the company might include a similar slider or switch in PS3 controllers so that users can adjust 3-D games to fit their needs.


The problem with 3-D games is that you need glasses to perceive 3-D content, and that's only if you can see 3-D in the first place. Many people can't. And even if you have the glasses, there are still sweet spots where the user must sit to get the best effect, and the images can still cause headaches.

All these problems mean that a slider to adjust 3-D depth would make 3-D games much more customizable for users. If someone wants to tone down the 3-D effect, they can adjust the depth of the image. And if glasses aren't available for all players, or a player gets frequent headaches from 3-D content, the slider can make the game revert to 2-D completely, making it operate like current games.

It sounds like a great idea, but for now it's only an option that Sony is aggressively studying. With the number of obstacles still to overcome for 3-D, an adjustable slider is the perfect way for Sony to keep betting heavily on 3-D without alienating some customers.

(From technewsdaily By Dan Hope)

检视会员个人资料个人资料 回复文章 回顶端
[上一页]     1  [2]  3  4  5  6  7  8   [下一頁]
  相关讨论
[專欄]大陸創新創業人才磁吸效應的挑戰
[專欄]大陸創新創業人才磁吸效應的挑戰
[專欄]大陸創新創業人才磁吸效應的挑戰
NEC發表可不受天候影響的光解析技術
[評析]台灣新定位:與全球創客接軌
  相关新闻
整合创新X智造未来 TIMTOS 2025聚焦AI新商机
英国科学家利用AI模拟癌症病人试验 加速新疗法开发
智慧校园 ICT+AI 把关 7-11未来超商X-STORE 8启动
昆山科大与成大半导体学院共同开创半导体人才培育新局
ASML:高阶逻辑和记忆体EUV微影技术的支出可达两位数成长
  相关文章
AI高龄照护技术前瞻 以科技力解决社会难题
3D IC 设计入门:探寻半导体先进封装的未来
SiC MOSFET:意法半导体克服产业挑战的颠覆性技术
超越MEMS迎接真正挑战 意法半导体的边缘AI永续发展策略
CAD/CAM软体无缝加值协作
刊登廣告 新聞信箱 读者信箱 著作權聲明 隱私權聲明 本站介紹

Copyright ©1999-2024 远播信息股份有限公司版权所有 Powered by O3
地址:台北市中山北路三段29号11楼 / 电话 (02)2585-5526 / E-Mail: webmaster@ctimes.com.tw